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Fallout 4 gunners overhaul
Fallout 4 gunners overhaul









fallout 4 gunners overhaul

The only other enemy npc tweaking mod i use is one that scales enemies to the PC's level, or close to it within a range. Also, no attacks within settlements from the stalkers, which is nice and convenient. every 10-20 min, 15-30 min, etc.) and they will basically hunt you down until you down until you either kill them, they kill you or you get far enough away that they despawn. But, basically it allows customizable groups of enemies (you can choose their "level" and number of enemies among other things) to spawn near you at customizable intervals (ie. A description from me is inadequate so i highly recommend checking it out on nexus or Bethesda. It can be an absolutely brutal mod and spices up a no-fast travel playthrough like no other mods i've used to date.

fallout 4 gunners overhaul

Snipers have increased accuracy whereas basic raiders have reduced accuracy, etc.Īnother mod that goes extremely well with these two is SKK's Combat Stalkers. I combine it with a mod called NPC Accuracy Adjustment which tweaks all the different enemy types base accuracy, based on their "class" or "role". Much more realistic with enemies using the environment, their numbers and weapons more realistically and skillfully. I haven't tried Immersive Gameplay itself yet but i was blown away by its AI changes. and it turns out it is a standalone version of the AI tweaks available in Immersive Gameplay 4 mod. I'm on xb1 so my options have been more limited but i stumbled upon a hell of a gem of an combat AI mod. You’ll need it to defuck all manner of various things once you start using 100+ mods. This is why it’s necessary to have knowledge of fo4edit and your own merge patch at the end of the load order. It’s good for the health and limb targeting stuff, but it doesn’t necessarily need to be screwing with weapons or making leveled list changes and I suggest you disable the level list esp.Ī lot of these combat balance overhauls all fall into the same trap of not respecting scope and end up touching various little things to fit the mod author’s idea of how the game should be played. I’m of the opinion that BLD touches too much.

fallout 4 gunners overhaul

I then reconcile any of BLD’s NPC conflicts with my own merged patch (which is necessary for any non trivial mod setup anyway).

fallout 4 gunners overhaul

It’s fairly difficult this way to say the least as there’s just never enough ammo and getting into it with a pack of gunners or even a single turret requires actual tactics and cover.Īs far as how I got BLD to work with RGBO I simply ensured RGBO loads after BLD to stomp out all the weapons conflicts. I actually use RGBO and BLD together with Weapons of Fate, Immersive Fallout (not Immersive Gameplay), Pack Attack, Insult to Injury, and Loot Logic.











Fallout 4 gunners overhaul